Showing posts with label korea sns trends. Show all posts
Showing posts with label korea sns trends. Show all posts

Sep 20, 2008

SL Business Needs Reproduction in case of S. Korea.

After Cyworld had released their new 3D service, Minilife, Korea also have been rised attention to 3D space service. Infact, 3D virtual world craze had already swept the world wide last year. The Second Life that represents Virtual World, had numerous global companies made thieir own presence. Even a couple of them make great business across the Second Life.

Well I think that the reason why the 3D virtual worlds brought sizzle to the world then come into the spotlight as one of the next generation technology, because, 3D Virtual Worlds are more exellent than traditional web in case of information publishing and we can carry out the economic, cultural and educational activities with making with user generating contents. That means already many informations had accumulated on virtual area based on web, then that the suitable way that we can produce it more efficiently is 3D virtual world, Second Life.
Therefore Second Life's most uniq factor is rather data we make sense, efficient communication and virtual economy system which is available to change virtual currency to real currence than brilliant 3d graphic stuffs.

Ofcourse in a stance of client or enterpreneurs, they need to concern about practical application rather than theory due to the needs of tangible achievemen. But when introduction of new tech, it is often concerned as trend not tech. that's why catching a changes of technology is so important. There are frequent occasions that we can't take a Tech as ours easilly, when someone use the tech. because, it is usually reproduced as suitable tools according to the certain circumstances.

In the event of google, who brought sizzled to the world, take a possession of 5% in the korea domestic internet market.
and even a Ipod of apple swept off the world MP3 maket, 70%, only share the 15% in korea domestic maket.

Because Korea domestic market show their difference with global there are needs of reproducing new tech. I hope that we can see the various company bring up the new market after they discovered the pratical trend in case of leading industry uses such as Second Life.

Sep 12, 2008

3 Competitive 3D Virtual Worlds Growing Attention in S.Korea

In South Korea, There are 3 Virtual worlds started competition to become a main stream on virtual worlds industry.

Today, I would like to show you 3 emerging virtual platform in S. Korea then give my reviews and explain the trends of them.

First of all, it's a flash based 3D service. MINI Life developed by SK Communicaton where publicised the cyworld. As SK Communicaton released this service for subsidiary business of Cyworld, the 3D based virtual life burst into korean's attention.



Secondly, I want to urge one of new stylish world to you, NURIEN which is going to begin public releases to you within Sep. AS you can recognize that the graphic is so astonishing ever seen before. because NURIEN has intergrated the Unreal Engine 3 of Epic Games.

That's why they can show highly matured graphic with whole range of detailed motions. I heard that NURIEN had already gained US$ 16 millions from Series A, when they participate on GDC 2008.


Last but not least, It goes without saying. Many people already well know that one of the most representative worlds, Second Life, would be recommended.



Although Korean seems not quite showing interests on SL, i guess that SL would be totally emerged as main virtual platform after proper localization by opensims.

Recently, Subscribed users of Mini Life had reached about 2.5 millions. but I don't think wheather Mini Life would more burst their growing.



(Every single user can own private space like above )

There are alot of Korean using Cyworld.
About 90% korean under 30's have their accounts within Cyworld.

Beside, SKT where not only for most influencial communication service firm in S. Korea, but subsidiary of SK, still back up on SK communications with Cyworld.

Moreover, NURIEN's recent opening is also showing the Virtual market would become more competitive.


( the private space in NIRUEN )

Truth be told, NURIEN is not kinds of Virtual platform like SL. it is more close to games.
It is almost made up of games, however i can get a virtual space individually after joined on NURIEN.
but there is noting to do with people except dancing through my avatar.

(Yet, we barely can find out the female user.
In the picture, One of man saying I think 90% of users are man )

I mean, NURIEN is still on beta services but they invented their sevice not like SL, just add Virtual World concept on traditonal dancing game.


They have a plan adding more games user can enjoy such as quiz game enjoying quiz with others and runway playing fashion show with customized avatar, but dont even have a space to meet and chat with other users with out game space.

According to ETNEWS, however, Linden Lab's korea branch, currently have about 150k korean users in SL, and will establish their marketing aggressively .