
The Koean online game contents are now introduced in Education market.Some of the edu center starts their online lecture when playing game and the other make the game contents using educational issues.
Almost experts are saying that educational game markets will reach to valuable market which can be profitable of couple of million dollars with in 2 or 3 years.
As i posted and introduced that one of the representative education institutes is Korea Univ where recently made their presence in Secondlife.
and even a famous english hakwon (which means private school or educational institution), Chungdam english school had made their innovative content, Talk Virtul with T entertainment where is being as korean locational provider of Linden Lab
For People have their owned head set, they can be joined in English class in the virtual presence. Also, they built up their virtual language lab in SL.
It seems to be working well. because as well known about korean's intense aspirations of english learning trends, they will become like crazy using game for learn about language. it's more fun and easy way to learn.
That's especailly true as virtual space for learning simplifies the process greatly, making it a casual experience instead of a real boring school stuffs as younger generations used to be in online game in S. Korea.
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